Diving into the World of Graphic Novels, Comics and Gaming: Cultural, Artistic and Sociopolitical Interpretations

Diving into the World of Graphic Novels, Comics and Gaming: Cultural, Artistic and Sociopolitical Interpretations

null

Thematic Approach

Is it art? Is it fun? Is it a political statement? Is is a cultural phenomenon?  It is a (super)world full of colors, images, and creativity!

In our new conference, we explore the impact of graphic novels, comics and gaming on modern culture. In this vast and fascinating field we will dive into the wonderful world of heroes with extraordinary powers, everyday people saving the world, journeys to distant galaxies, gods, humans and animals as villains or protectors, dark and bright worlds, parallel futures and variant pasts. A perennial, multibillion dollar industry with millions of passionate fans around the world has not always been credited as a form of art. Why? How should we classify them? They involve art and storytelling, they express political opinion, follow history and depict it, challenge and criticize, teach and promote creativity and imagination; they have been part of our lives, helping us express our creativity and imagination as children and stay with us into adulthood. Which hero are you? Which game do you prefer and why? How do they affect our personality and shape our character?

We wish to explore various perspectives and find points of reference between these specific arts and other fields such as drawing, literature, photography, filmmaking, design, illustration, crowdsourcing creative work, communication design, digital arts and graphic design software.

GIRES promotes creative conversation and welcomes scholars, artists, professionals and enthusiasts from various fields including but not limited to fine arts, storytelling, graphic and fine arts, history, literature, philosophy, religion, sociology, anthropology, economics, cultural and political studies.

Proposed Topics

–    Comics as an art

–    Games-board and electronic: role in education and society

–    Digital arts as a means of revolutionizing artistic expression

–    Comics and Graphic Novels in shaping collective memory and identity

–    Graphic Arts and propaganda

–    Literary approach of comics

–    Comics and graphic novels as a commercial entity

–    Limits and non-limits of fantasy in comics and graphic novels

–    Historical truth and cultural approaches

–    Sexism and gender representations

 

Proposed Formats (Lingua franca: English)

*Individually submitted papers (organized into panels by the GIRES committee)

* Panels (3-4 individual papers)

* Roundtable discussions (led by one of the presenters)

Posters

 

Our proposed topics & formats are not restrictive and we invite additional germane ideas
Due to the restrictions of Corona Crisis our event (for the time being) will take place virtually

  • Date of Conference

    GIRES Headquarters (GMT +2)
    28 November 2020

  • Deadline for proposals

    1 November 2020

  • Acceptance notification

    3 November 2020

  • Registration fee

    80 Euros

  • Accreditation

    Official Certificate issued by GIRES

Engage

null